# 
# The Heavy Aircraft Technology Group
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technology = {
	id = 9
	category = heavy_aircraft
	name = TECH_H_AIR_NAME #Localized name
	desc = TECH_H_AIR_DESC #Localized description
	
	level = { # 1 - Basic Bombers
		id = 9000
		name = "Basic Bombers" 
		desc = TECH_LEVEL_H_AIR_2_DESC 

		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Standard Freefall Bomb
			id = 9007
			name = "Standard Freefall Bomb"
			desc = "Bomb was developed during the Great War, as a demand for more effective air-to-ground weapon then guns and hand grenades. After the war it was further developed to provide both bigger blast range and improved accuracy."
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Artillery Spotter Aircraft
			id = 9011
			name = "Artillery Spotter Aircraft"
			desc = "Most nations developed artillery spotter aircraft equipped with wireless radio, which were far more effective than their Great War contemporaries."

			required = { 14150 } #Basic aircraft airframes
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = soft_attack which = artillery when = now value = 1 }
				command = { type = fuel_consumption which = artillery when = now value = 0.1 }
			}
		}

		application = { #  Basic Light Bomber - project
			id = 9101
			name = "Basic Light Bomber - project"
			desc = "Concept of the light, one-seat bomber was developed straight from the Great War experiences. It was constanttly developed during the interwar period, and reached it's peak in German concept of dive bomber, designed to directly support fast, armoured troops. Same concept allowed Soviets to develop 'shturmovik plane' - armoured and armed with heavy guns and rockets. Light bombers were also employed by naval airforces, giving the effective support of torpedo planes and dive bombers."
			
			required = { }
			chance = 90
			cost = 3
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Medium Bomber - project
			id = 9104
			name = "Basic Medium Bomber - project"
			desc = "Concept of the medium bomber was the effect of interwar fascination of bombers as the 'decisive weapon'. While many teoretics belived, that static warfare of the Great War will be recreated in the next wars, they also believed, that heavy and medium bombers will be able to win the war alone by bombing production and supply centers of the enemy. In German doctrine medium bombers had different tasks - their attacks on the supply lines and mobilisation centers were designed to disrupt enemy troops and support Werhmacht's 'Blitzkrieg'."
			
			required = { }
			chance = 90
			cost = 3
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Heavy Bomber - project
			id = 9107
			name = "Basic Heavy Bomber - project"
			desc = "Concept of the heavy bomber was the effect of interwar fascination of bombers as the 'decisive weapon'. While many teoretics belived, that static warfare of the Great War will be recreated in the next wars, they also believed, that heavy and medium bombers will be able to win the war alone by bombing production and supply centers of the enemy. Following that doctrine, United Kingdom and USA both had at the start of war designs of heavy bombers."
			
			required = { }
			chance = 90
			cost = 3
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Basic 750+ hp Engines
			id = 9001
			name = "Basic 750+ hp Engines"
			desc = "Those engines were enough to support most of the pre-war designs of planes. While good for a start, their power soon were not enough to work with heavier, more advanced planes."
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Fuel-injection systems
			id = 9002
			name = "Fuel-injection systems"
			desc = "To fight low power of engines, fuel-injection systems were designed. By supporting engine with pressurized fuel, engineers achieved greater power without serious modifications of the whole project."
			
			required = { 9001 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic 1000+ hp Engines
			id = 9003
			name = "Basic 1000+ hp Engines"
			desc = "Those engines outclassed earlier designs, providing new planes with enough power to gain better max. speed, acceleration and climb rate."
			
			required = { 9002 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = speed which = torpedo_plane value = 30 }

			}
		}
		application = { # Basic Light Bomber Airframe
			id = 9004
			name = TECH_APP_H_AIR_1_4_NAME
			desc = TECH_APP_H_AIR_1_4_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = speed which = torpedo_plane value = 30 }

			}
		}
		application = { # Basic Medium Bomber Airframe
			id = 9005
			name = TECH_APP_H_AIR_1_5_NAME
			desc = TECH_APP_H_AIR_1_5_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Heavy Bomber Airframe
			id = 9006
			name = TECH_APP_H_AIR_1_6_NAME
			desc = TECH_APP_H_AIR_1_6_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Basic Light Bomber Prototype Tests
			id = 9008
			name = TECH_APP_H_AIR_2_1_NAME
			desc = TECH_APP_H_AIR_2_1_DESC
			
			required = { 9101 9001 9004 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {

			command = { type = speed which = torpedo_plane when = on_upgrade value = 30 }
			command = { type = range which = torpedo_plane when = on_upgrade value = 30 }
			command = { type = surface_detection which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }

			}
		}
		application = { # Basic Close Support Plane
			id = 9102
			name = "Basic Close Support Plane"
			desc = TECH_APP_H_AIR_2_2_DESC
			
			required = { 9008 12002 9007 14995 }
			chance = 90
			cost = 20 # Redirecting the factories
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = dive_bomber value = 1 }
			}
		}

		application = { # Basic Medium-Range Bomber Prototype Tests
			id = 9009
			name = TECH_APP_H_AIR_2_4_NAME
			desc = TECH_APP_H_AIR_2_4_DESC
			
			required = { 9104 9001 9005 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Medium Bomber
			id = 9105
			name = "Basic Medium Bomber"
			desc = TECH_APP_H_AIR_2_5_DESC
			
			required = { 9009 9007 14995 }
			chance = 90
			cost = 20 # Redirecting the factories
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 1 }
			}
		}
		application = { # Basic Naval Bomber
			id = 9106
			name = TECH_APP_H_AIR_2_6_NAME
			desc = TECH_APP_H_AIR_2_6_DESC
			
			required = { 9009 9007 14995 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = naval_bomber value = 1 }
			}
		}
		application = { # Basic Heavy Bomber Prototype Tests
			id = 9010
			name = TECH_APP_H_AIR_2_7_NAME
			desc = TECH_APP_H_AIR_2_7_DESC
			
			required = { 9107 9001 9006 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Strategic Bomber
			id = 9108
			name = TECH_APP_H_AIR_2_8_NAME
			desc = "The Basic Strategic Bomber was a multi-engined plane capable of carrying bombs across long distances, with specifications typically being 400+ km/h airspeed, and a maximum range of 1,200 km. Historically, this was the US B-17 Flying Fortress."
			
			required = { 9010 9007 14995 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 1 }
			}
		}
		application = { # Basic Air Transport
			id = 9109
			name = TECH_APP_H_AIR_2_9_NAME
			desc = "The Basic Air Transport was a multi-engined plane capable of carrying troops or cargo across long distances, with specifications typically being 370+ km/h airspeed, and a maximum range of 2,400 km. Historically, this was the American C-47 Skytrain."
			
			required = { 9010 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transport_plane value = 1 }
			}
		}

	} # Level 1
	
	level = { # 2 - Airborne Warfare
		id = 9100
		name = "Airborne Warfare" 
		desc = TECH_LEVEL_H_AIR_3_DESC # Modified
		
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Improved Light Bomber - project
			id = 9503
			name = "Improved Light Bomber - project"
			desc = "After the field test first models of modern light bombers, serious modifiations took place. Improved light bombers had better bomb capacity, sturdier construction and more advanced avionics, making them more capable to provide effective support to the units below."
			
			required = { 9008 12200 } # Prototype of basic, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Improved Medium Bomber - project
			id = 9506
			name = "Improved Medium Bomber - project"
			desc = "At the end of 30-ties, new concept of bombers become very popular among the military theoretists - 'fast bomber'. Those medium bombers were designed to defend themselves with the speed, not the guns. While the idea totally underestimated fighter threat, it was employed by many mayor airforces, Luftwaffe including. Nevertheless, those planes were much more advanced then earlier models of medium bombers."
			
			required = { 9009 12200 } # Prototype of basic, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Improved Heavy Bomber - project
			id = 9509
			name = "Improved Heavy Bomber - project"
			desc = "Early heavy bombers were not 'decisive weapon' - underestimated fighters were too effective to allow planes like Wellington's and DB-3f's attack their targets freely. New generation of heavy bombers was the answer for that - 4-engined, sturdy planes with massive defensive armament."
			
			required = { 9010 12200 } # Prototype of basic, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Paratroopers
			id = 9203
			name = TECH_APP_H_AIR_3_3_NAME
			desc = TECH_APP_H_AIR_3_3_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = activate_unit_type which = paratrooper } # Brigade activated
			}
		}
		application = { # Airborne Assault Training
			id = 9204
			name = TECH_APP_H_AIR_3_4_NAME
			desc = TECH_APP_H_AIR_3_4_DESC
			
			required = { 9203 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = paradrop_attack which = paratrooper value = 10 }
			command = { type = new_model which = paratrooper value = 1 } # Division activated
			}
		}
		application = { # Basic Glider (infantry)
			id = 9201
			name = "Basic Glider (infantry)"
			desc = "Basic gilder designs allowed airborne units to fight their main weakness - confusion and dispersion of forces paradropped randomly over the big area. Glider infantry, deployed whole, organized squads, thus seriously boosting organization of the unit in the first, critical phase of battle."
			
			required = { 9203 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = max_organization which = paratrooper value = 4 }
			}
		}

		application = { # Basic Heavy Glider (artillery)
			id = 9208
			name = "Heavy Glider (artillery)"
			desc = "With the development of bigger gliders, airborne units gained ability to transport heavier weapons. While standard, field artillery was still out of range, more compact artillery pieces were air-transported by th gliders."
			
			required = { 9201 9109 12003 } # Transport, doctrine and howitzer 
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
		effects = {

		command = { type = soft_attack which = paratrooper when = now value = 1 }
		command = { type = ground_defense which = paratrooper when = now value = 2 }

				}
		}

		application = { # Advanced Glider (light vehicles)
			id = 9209
			name = "Advanced Glider (light vehicles)"
			desc = "Most advanced glider projects allowed transportation of the light vehicles. While light tanks were sometimes (but rarely) the case, light vehicles, like jeeps, gave airborne units serious advantage by providing them with fast moving, recon vehicles."
			
			required = { 9208 9109 12203 2304 } # Transport, doctrine and tank 
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = speed which = paratrooper when = now value = 1 }
		command = { type = ground_defense which = paratrooper when = now value = 1 }
		command = { type = new_model which = paratrooper value = 2 } # Airborne Division activated
			}
		}

		application = { # Airborne Glider Training
			id = 9202
			name = TECH_APP_H_AIR_3_2_NAME
			desc = TECH_APP_H_AIR_3_2_DESC
			
			required = { 9201 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {		
				command = { type = hard_attack which = paratrooper when = now value = 1 }
				command = { type = soft_attack which = paratrooper when = now value = 1 }
				command = { type = air_defense which = paratrooper when = now value = 1 }
			}
		}

	} # Level 2
	
	level = { # 3 Basic Ordinance and Equipment
		id = 9200
		name = "Basic Ordinance and Equipment" 
		desc = TECH_LEVEL_H_AIR_4_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { # Basic Radio Navigation
			id = 9301
			name = TECH_APP_H_AIR_4_1_NAME
			desc = " Radio Navigation enabled aircraft to receive two or more radio beam signals from friendly territory. These radio beams would transmit from two or more separate sites with a sufficient distance between them. The radio beams would be aimed over an enemy target to intersect exactly over the target area. Historically, this was the British Gee and the German Knickebein and Lorenz systems. NOTE: THIS TECH GIVES YOU FRACTIONAL BONUSES TO VARIOUS STATS, THAT IS SYMBOLIZED BY '0' IN THE WINDOW ON THE LEFT SIDE."
			
			required = { 3007 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = max_organization which = fighter when = now value = 1 }
			command = { type = max_organization which = dive_bomber when = now value = 1 }
			command = { type = max_organization which = torpedo_plane when = now value = 2 }
			command = { type = naval_attack which = torpedo_plane when = now value = 0.6 }
			command = { type = max_organization which = tactical_bomber when = now value = 2 }
			command = { type = max_organization which = naval_bomber when = now value = 2 }
			command = { type = max_organization which = strategic_bomber when = now value = 2 }
			command = { type = strategic_attack which = strategic_bomber when = now value = 0.5 }
			}
		}
		application = { # Incendiary Bombs
			id = 9302
			name = TECH_APP_H_AIR_4_2_NAME
			desc = TECH_APP_H_AIR_4_2_DESC
			
			required = { 9007 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
			command = { type = strategic_attack which = tactical_bomber when = now value = 1 }
			}
		}
		application = { # Dive-Drop Bomb Shells
			id = 9303
			name = TECH_APP_H_AIR_4_3_NAME
			desc = "The Dive-Drop Bomb Shell was streamlined to perfect the straight line of the movement of the shell. NOTE: THIS TECH GIVES YOU FRACTIONAL BONUSES TO VARIOUS STATS, THAT IS SYMBOLIZED BY '0' IN THE WINDOW ON THE LEFT SIDE."
			
			required = { 9007 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = naval_attack which = torpedo_plane when = now value = 0.6 }
		command = { type = tactical_attack which = torpedo_plane when = now value = 0.5 }
		command = { type = tactical_attack which = dive_bomber when = now value = 1 }
			}
		}
		application = { # Deep Penetration Bombs
			id = 9304
			name = TECH_APP_H_AIR_4_4_NAME
			desc = "This bomb type was designed to penetrate through several metres of structure before detonating. It was a very effective weapon against bunkers and fortifications. It was also very effective against armoured naval targets, like battleships and aircraft carriers."
			
			required = { 9303 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				# Fortifications less effective (-50%)
			command = { type = fort_attack which = strategic_bomber when = now value = 50 }
			command = { type = fort_attack which = tactical_bomber when = now value = 50 }
			command = { type = fort_attack which = dive_bomber when = now value = 50 }
			command = { type = naval_attack which = torpedo_plane when = now value = 1.4 }
			}
		}

		application = { #  2000+ Kg freefall bomb
			id = 9308
			name = "2000+ Kg Freefall Bomb"
			desc = "This bomb type was designed to permanently destroy important, hard-to-destroy targets, like bunker complexes and other fortifications. Introduced as the armament of British strategic bombers, those bombs were employed in the attacks on the German dams, u-bott pens, fortifications and fortified supply depots."
			
			required = { 9007 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
	effects = {
			command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
		}
	}

		application = { #  5000+ kg freefall bomb
			id = 9309
			name = "5000+ kg Freefall Bomb"
			desc = "Bombs like 'Toll Boy', with their weight way over 5000 kg, were ultimate conventional weapons. Used only on the most important targets, dropped by British Lancaster strategic bombers, 'Toll Boys' had devastaing effect on their targets."
			
			required = { 9308 9510 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
	effects = {
			command = { type = strategic_attack which = strategic_bomber when = now value = 2 }
		}
	}

		application = { # Multiple Gun Turrets
			id = 9305
			name = "Multiple Gun Turrets"
			desc = TECH_APP_H_AIR_4_5_DESC
			
			required = { 14973 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }		
			}
		}

		application = { #  Basic Air-to-Surface Rocket
			id = 9306
			name = "Basic Air-to-Surface Rocket"
			desc = " Early Air-to-Surface rockets were first employed by the Soviets as the armament of their Il-2 'Shturmovik'. M-82 rocket (same as used on the 'Katyusha' mobile rocket launcher) was very effectve against infantry, but far to inaccurate to provide serious threat against armoured targets.NOTE: THIS TECH GIVES YOU FRACTIONAL BONUSES TO VARIOUS STATS, THAT IS SYMBOLIZED BY '0' IN THE WINDOW ON THE LEFT SIDE."
			
			required = { 9007 7002 } # Bomb & small rocket
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
	effects = {
			command = { type = tactical_attack which = dive_bomber when = on_upgrade value = 1 }
			command = { type = tactical_attack which = fighter when = on_upgrade value = 0.5 }
		}
	}

		application = { #  Armor plating
			id = 9307
			name = "Armor Plating"
			desc = "Idea of putting armour on the planes was first introduced on the fighters, but it use was limited due to the negative effect on the performance. In case of close support plane survivability was way more important. First plane with serious elements of armour was Soviet Il-2 'Sturmovik', also called 'Flying tank'."
			
			required = { 9101 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
		effects = {
			command = { type = air_defense which = dive_bomber when = on_upgrade value = 1 }
			command = { type = ground_defense which = dive_bomber when = on_upgrade value = 1 }
			command = { type = speed which = dive_bomber when = on_upgrade value = -40 }
			command = { type = fuel_consumption which = dive_bomber when = on_upgrade value = 0.2 }
		}
	}


	} # Level 3
	
	level = { # 4 - Improved Ordinance and Equipment
		id = 9300
		name = "Improved Ordinance and Equipment" 
		desc = TECH_LEVEL_H_AIR_5_DESC 
				
		cost = 20
		time = 330
		neg_offset = 45
		pos_offset = 90

		application = { #  Hi-octane fuel
			id = 9407
			name = "Hi-octane Fuel"
			desc = "Using hi-octane fuel allowed planes to get more power from their engines, without the need to redesigning them much. It also meant, that airforce using those had bigger fuel consumption. Historically, hi-octane fuel was used by American USAAF."
			
			required = { 4601 } # Synthetic oil - no better idea...
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
		effects = {
	command = { type = speed which = fighter value = 30 }
	command = { type = speed which = dive_bomber value = 20 }
	command = { type = speed which = tactical_bomber value = 20 }
	command = { type = speed which = strategic_bomber value = 10 }
	command = { type = speed which = naval_bomber value = 10 }
	command = { type = speed which = torpedo_plane value = 30 }
	command = { type = speed which = transport_plane value = 10 }
	command = { type = fuel_consumption which = fighter value = 0.2 }
	command = { type = fuel_consumption which = dive_bomber value = 0.2 }
	command = { type = fuel_consumption which = tactical_bomber value = 0.2 }
	command = { type = fuel_consumption which = strategic_bomber value = 0.4 }
	command = { type = fuel_consumption which = naval_bomber value = 0.3 }
	command = { type = fuel_consumption which = torpedo_plane value = 0.1 }
	command = { type = fuel_consumption which = transport_plane value = 0.4 }
		}
	}

	application = { #  Supercharger systems
			id = 9408
			name = "Supercharger Systems"
			desc = "Supercharger was the special compressor, allowing engines to keep their power high even in low pressure conditions. Thanks to that planes were able to operate on the very high altitudes, thus gaining safety from AA fire and low older models of fighters."
			
			required = { 9003 } # 1000+ hp engine
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
		effects = {
	command = { type = speed which = fighter value = 20 }
	command = { type = speed which = dive_bomber value = 15 }
	command = { type = speed which = tactical_bomber value = 15 }
	command = { type = speed which = strategic_bomber value = 10 }
	command = { type = speed which = naval_bomber value = 10 }
	command = { type = speed which = torpedo_plane value = 20 }
	command = { type = speed which = transport_plane value = 10 }
	command = { type = fuel_consumption which = fighter value = 0.2 }
	command = { type = fuel_consumption which = dive_bomber value = 0.2 }
	command = { type = fuel_consumption which = tactical_bomber value = 0.2 }
	command = { type = fuel_consumption which = strategic_bomber value = 0.4 }
	command = { type = fuel_consumption which = naval_bomber value = 0.3 }
	command = { type = fuel_consumption which = torpedo_plane value = 0.1 }
	command = { type = fuel_consumption which = transport_plane value = 0.4 }
		}
	}

		application = { # Experimental Jet Engines
			id = 9409
			name = "Experimental Jet Engines"
			desc = "Early attempts to build jet engine resulted in various designs, giving some valuable experience needed to build proper engine. Historically, those were represented by HeS 3B turbojet engine used in He-178 (first flight - 24th August 1939)."
			
			required = { 7303 }
			chance = 90
			cost = 15
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}		

		application = { # 1250+ hp Engines
			id = 9401
			name = "1250+ HP Engines"
			desc = "Those engines were direct evolution of previous ones. While not really powerfull, those were still mayor step to improve performance of the existing planes."
			
			required = { 9003 } # 1000+ HP Engine
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
					command = { }
			}
		}
		application = { # 1500+ hp Engines
			id = 9402
			name = "1500+ HP Engines"
			desc = "Those powerfull engines, using new fuels and all the early war improvements, were able to support whole range of the new, improved planes."
			
			required = { 9401 9407 } # Engine and fuel
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = torpedo_plane value = 10 }
				command = { type = range which = torpedo_plane value = 20 }
			}
		}
		application = { # 1750+ HP Engines
			id = 9403
			name = "1750+ HP Engines"
			desc = "Supercharged engines, able to support both light and heavy planes on both low and high altitudes, allowed development of new air strategies and tactics."
			
			required = { 9402 9408 } # Engine & superchager
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Light Bomber Airframe
			id = 9404
			name = TECH_APP_H_AIR_5_4_NAME
			desc = TECH_APP_H_AIR_5_4_DESC
			
			required = { 9101 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Medium Bomber Airframe
			id = 9405
			name = TECH_APP_H_AIR_5_5_NAME
			desc = TECH_APP_H_AIR_5_5_DESC
			
			required = { 9104 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Heavy Bomber Airframe
			id = 9406
			name = TECH_APP_H_AIR_5_6_NAME
			desc = TECH_APP_H_AIR_5_6_DESC
			
			required = { 9107 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


	} # Level 4
	
	level = { # 5 Improved Bombers
		id = 9400
		name = "Improved Bombers" 
		desc = TECH_LEVEL_H_AIR_6_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90



		application = { # Improved Light Bomber Prototype Tests
			id = 9205
			name = TECH_APP_H_AIR_6_3_NAME
			desc = TECH_APP_H_AIR_6_3_DESC
			
			required = { 9503 9008 9401 9404 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = ground_defense which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 0.5 }
			}
		}
		application = { # Improved Close Support Plane
			id = 9504
			name = "Improved Close Support Plane"
			desc = TECH_APP_H_AIR_6_4_DESC
			
			required = { 9205 9007 14975 9307 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = dive_bomber value = 2 }
			}
		}

		application = { # Improved Medium Bomber Prototype Tests
			id = 9206
			name = TECH_APP_H_AIR_6_6_NAME
			desc = TECH_APP_H_AIR_6_6_DESC
			
			required = { 9506 9009 9402 9405 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Medium Bomber
			id = 9507
			name = TECH_APP_H_AIR_6_7_NAME
			desc = TECH_APP_H_AIR_6_7_DESC
			
			required = { 9206 9007 14973 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 2 }
			}
		}
		application = { # Improved Naval Patrol Plane
			id = 9508
			name = "Improved Naval Patrol Plane"
			desc = TECH_APP_H_AIR_6_8_DESC
			
			required = { 9206 9007 14973 13200 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = naval_bomber value = 2 }
			}
		}
		application = { # Improved Heavy Bomber Prototype Tests
			id = 9207
			name = TECH_APP_H_AIR_6_9_NAME
			desc = TECH_APP_H_AIR_6_9_DESC
			
			required = { 9509 9010 9403 9406 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Heavy Bomber
			id = 9510
			name = TECH_APP_H_AIR_6_10_NAME
			desc = "The Improved Heavy Bomber was a multi-engined plane capable of carrying bombs across long distances, with specifications typically being 470+ km/h airspeed, and a maximum range of 3,200 km. Historically, this was the German He-177 Greif."
			
			required = { 9207 9305 9302 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 2 }
			}
		}
		application = { # Improved Air Transport
			id = 9511
			name = TECH_APP_H_AIR_6_11_NAME
			desc = "The Improved Air Transport was a multi-engined plane capable of carrying troops or cargo across long distances, with specifications typically being 440+ km/h airspeed, and a maximum range of 3,900 km. Historically, this was the American C-54 Skymaster."
			
			required = { 9207 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transport_plane value = 2 }
			}
		}





		application = { #  Advanced Light Bomber - project
			id = 9801
			name = "Advanced Light Bomber Project"
			desc = "Late war designs of light bombers were mostly very practical designs, based on the vast experience gained by the fighting forces."
			
			required = { 9205 12400 } # prototype of improved, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Advanced Medium Bomber - project
			id = 9804
			name = "Advanced Medium Bomber Project"
			desc = "Advanced medium bombers were much more based on the actual experience the on the pre-war thoeries. Sturdy, well armed both with defensive and offensive weapons, those planes filled a gap on the operational level between heavy strategic bombers and small planes supporting land troops directly."
			
			required = { 9206 12400 } # Prototype of improved, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Advanced Heavy Bomber - project
			id = 9807
			name = "Advanced Heavy Bomber Project"
			desc = "With the war experience and new technologies, evolution of the strategic bombers resulted in long range, high altitude planes, able to deliver their payload without much opposition from the AA weapons and hardly reachable for the fighters."
			
			required = { 9207 12400 } # Prototype of improved, doctrine
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Turbojet Bomber - project
			id = 9515
			name = "Basic Turbojet Bomber Project"
			desc = "While first turbojet engines were designed in the late 30', their practical use was much delayed thanks to the scale of technological problems with mass production of those. Switching from the conventionally propeled plane to the turbojet one was mayor change for the whole air industry."
			
			required = { 9506 12500 7300 } # Prototype of improved, doctrine
			chance = 90
			cost = 5
			time = 240
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Medium Turbojet Bomber - project
			id = 9516
			name = "Basic Medium Turbojet Bomber Project"
			desc = "While first turbojet engines were designed in the late 30', their practical use was much delayed thanks to the scale of technological problems with mass production of those. Switching from the conventionally propeled plane to the turbojet one was mayor change for the whole air industry."
			
			required = { 9509 12500 7300 } # Prototype of improved, doctrine
			chance = 90
			cost = 5
			time = 240
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Improved Radio Navigation
			id = 9501
			name = TECH_APP_H_AIR_6_1_NAME
			desc = TECH_APP_H_AIR_6_1_DESC
			
			required = { 3206 9301 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = max_organization which = fighter when = now value = 1 }
			command = { type = max_organization which = dive_bomber when = now value = 1 }
			command = { type = max_organization which = torpedo_plane when = now value = 2 }
			command = { type = naval_attack which = torpedo_plane when = now value = 0.6 }
			command = { type = max_organization which = tactical_bomber when = now value = 2 }
			command = { type = max_organization which = naval_bomber when = now value = 2 }
			command = { type = max_organization which = strategic_bomber when = now value = 2 }
			command = { type = strategic_attack which = strategic_bomber when = now value = 0.5 }
			}
		}
		application = { # Basic Centimetric Airborne Radar Navigation
			id = 9502
			name = TECH_APP_H_AIR_6_2_NAME
			desc = TECH_APP_H_AIR_6_2_DESC
			
			required = { 3501 4204 9301 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = max_organization which = fighter when = now value = 1 }
			command = { type = max_organization which = dive_bomber when = now value = 1 }
			command = { type = max_organization which = torpedo_plane when = now value = 2 }
			command = { type = naval_attack which = torpedo_plane when = now value = 0.6 }
			command = { type = max_organization which = tactical_bomber when = now value = 2 }
			command = { type = max_organization which = naval_bomber when = now value = 2 }
			command = { type = max_organization which = strategic_bomber when = now value = 2 }
			command = { type = strategic_attack which = strategic_bomber when = now value = 0.5 }
			}
		}


	} # Level 5
	
	level = { # 6 - Advanced Ordinance and Equipment
		id = 9500
		name = "Advanced Ordinance and Equipment"
		desc = TECH_LEVEL_H_AIR_6_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Pressurized Cockpit
			id = 9517
			name = "Pressurized Cockpit"
			desc = "Pressurized cockpit allowed planes to reach higher altitudes, thus giving them security from AA weapons and inteceptors. While early planes with that technology were used quite early (modified Ju-86 was used in 1941 to bomb England), practical use of those was delayed to the end war, mainly due to the technological problems and costs."
			
			required = { 9010 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
	command = { type = ground_defense which = strategic_bomber when = on_upgrade value = 2 }
			}
		}

		application = { # Napalm Bombs
			id = 9601
			name = TECH_APP_H_AIR_7_1_NAME
			desc = TECH_APP_H_AIR_7_1_DESC
			
			required = { 9302 12200 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
			command = { type = tactical_attack which = strategic_bomber when = now value = 1 }		
			}
		}

	application = { # Advanced Radio Navigation
			id = 9602
			name = TECH_APP_H_AIR_7_2_NAME
			desc = TECH_APP_H_AIR_7_2_DESC
			
			required = { 3406 9501 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = max_organization which = fighter value = 1 }
		command = { type = max_organization which = dive_bomber value = 1 }
		command = { type = max_organization which = torpedo_plane value = 2 }
		command = { type = naval_attack which = torpedo_plane value = 0.8 }
		command = { type = max_organization which = tactical_bomber value = 2 }
		command = { type = max_organization which = naval_bomber value = 2 }
		command = { type = max_organization which = strategic_bomber value = 2 }
		command = { type = strategic_attack which = strategic_bomber value = 0.5 }
			}
		}
		application = { # Improved Centimetric Airborne Radar Navigation
			id = 9603
			name = TECH_APP_H_AIR_7_3_NAME
			desc = TECH_APP_H_AIR_7_3_DESC
			
			required = { 3702 9502 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = max_organization which = fighter value = 1 }
		command = { type = max_organization which = dive_bomber value = 1 }
		command = { type = max_organization which = torpedo_plane value = 2 }
		command = { type = naval_attack which = torpedo_plane value = 0.8 }
		command = { type = max_organization which = tactical_bomber value = 2 }
		command = { type = max_organization which = naval_bomber value = 2 }
		command = { type = max_organization which = strategic_bomber value = 2 }
		command = { type = strategic_attack which = strategic_bomber value = 0.5 }
			}
		}

		application = { # Airburst Shrapnel Bombs
			id = 9901
			name = TECH_APP_H_AIR_10_1_NAME
			desc = TECH_APP_H_AIR_10_1_DESC
			
			required = { 9007 14701 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
		command = { type = tactical_attack which = dive_bomber when = now value = 1 }
			}
		}
		application = { # Airborne Homing Torpedos
			id = 9902
			name = TECH_APP_H_AIR_10_2_NAME
			desc = TECH_APP_H_AIR_10_2_DESC
			
			required = { 9007 6963 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = naval_attack which = torpedo_plane when = now value = 1.4 }
		command = { type = naval_attack which = naval_bomber when = now value = 1 }
			}
		}
		application = { # Gyrostabilized Bombing Sights
			id = 9903
			name = TECH_APP_H_AIR_10_3_NAME
			desc = TECH_APP_H_AIR_10_3_DESC
			
			required = { 9602 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = naval_attack which = naval_bomber when = now value = 1 }
	command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
	command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
			}
		}
		application = { # Remote-Control Gun Turrets
			id = 9550
			name = "Remote-Control Gun Turrets"
			desc = "In an attempt to increase the range and speed of the latest heavy bombers, engineers designed a remotely controlled gun turret that would be controlled and fired from another location using an advanced gyroscopic sight. Historically, these were the Sperry/GE Remote Gun Turrets on the Boeing B-29."
			required = { 9305 3804 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
	command = { type = speed which = strategic_bomber when = on_upgrade value = 50 }
	command = { type = range which = strategic_bomber  when = on_upgrade value = 100 }
	command = { type = speed which = tactical_bomber when = on_upgrade value = 50 }
	command = { type = range which = tactical_bomber when = on_upgrade value = 100 }	
			}
		}


		application = { # Gun pods
			id = 10708
			name = "Gun pods"
			desc = "At the late stages of war it become obvious, that gun armament mounted in the chassis of planes might not be enough to fight armoured targets. Various attempts to solve this problem resulted in designing gun pods - attachable and easy in mainenance. Historically, those were 37mm gun pods of Ju-87G."
			
			required = { 14975 }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = tactical_attack which = dive_bomber when = on_upgrade value = 1 }
			}
		}

		application = { # Improved Air-to-Surface Rocket
			id = 7703
			name = "Improved Air-to-Surface Rocket"
			desc = TECH_APP_ROCKET_8_3_DESC
			
			required = { 7003 7401 7402 7403 7302 3705 9306 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = naval_attack which = torpedo_plane when =  now value = 1.7 } 
	command = { type = tactical_attack which = torpedo_plane when =  now value = 1 }
	command = { type = naval_attack which = dive_bomber when =  now value = 1 } 
	command = { type = tactical_attack which = dive_bomber when =  now value = 1 }  
			}
		}


	} # Level 6
	
	level = { # 7 - Advanced Bombers
		id = 9600
		name = "Advanced Bombers"
		desc = TECH_LEVEL_H_AIR_7_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Basic 2000+ HP Engines
			id = 9702
			name = "Basic 2000+ HP Engines"
			desc = "Constant improvement of the conventional engines resulted in the designs able to provide planes with enough power to reach new speed, acceleration, and climb rates. Those engines were soon out classed by the turbojet designes, but were also muce easier to produce."
			
			required = { 9403 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Basic Rocket Engine
			id = 10704
			name = TECH_APP_L_AIR_8_4_NAME
			desc = TECH_APP_L_AIR_8_4_DESC
			
			required = { 7303 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Advanced Light Bomber Airframe
			id = 9706
			name = TECH_APP_H_AIR_8_6_NAME
			desc = TECH_APP_H_AIR_8_6_DESC
			
			required = { 9404 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = range which = torpedo_plane value = 30 }
			command = { type = speed which = torpedo_plane value = 30 }
			}
		}
		application = { # Advanced Medium Bomber Airframe
			id = 9707
			name = TECH_APP_H_AIR_8_7_NAME
			desc = TECH_APP_H_AIR_8_7_DESC
			
			required = { 9405 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Heavy Bomber Airframe
			id = 9708
			name = TECH_APP_H_AIR_8_8_NAME
			desc = TECH_APP_H_AIR_8_8_DESC
			
			required = { 9406 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Light Bomber Prototype Tests
			id = 9512
			name = TECH_APP_H_AIR_9_1_NAME
			desc = TECH_APP_H_AIR_9_1_DESC
			
			required = { 9801 9409 9706 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = ground_defense which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = air_defense which = torpedo_plane when = on_upgrade value = 2 }
			command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 1 }
			command = { type = naval_attack which = torpedo_plane when = on_upgrade value = 1.7 }
			}
		}		


		application = { # Advanced Medium Bomber Prototype Tests
			id = 9513
			name = "Advanced Medium Bomber Prototype Tests"
			desc = TECH_APP_H_AIR_9_4_DESC
			
			required = { 9804 9403 9707 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Medium Bomber
			id = 9805
			name = "Advanced Medium Bomber"
			desc = TECH_APP_H_AIR_9_5_DESC
			
			required = { 9513 9301 9007 14973 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 3 }
			}
		}
		application = { # Advanced Naval Patrol Plane
			id = 9806
			name = "Advanced Naval Patrol Plane"
			desc = TECH_APP_H_AIR_9_6_DESC
			
			required = { 9513 9301 9007 14973 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = naval_bomber value = 3 }
			}
		}
		application = { # Advanced Heavy Bomber Prototype Tests
			id = 9514
			name = TECH_APP_H_AIR_9_7_NAME
			desc = TECH_APP_H_AIR_9_7_DESC
			
			required = { 9807 9702 9708 9517 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Strategic Bomber
			id = 9808
			name = TECH_APP_H_AIR_9_8_NAME
			desc = "This heavy bomber aircraft was designed to function primarily in the role of an extremely-long range strategic bomber. It was at least twice as large as a medium bomber, and it had an speed of 950 km/h and a range of 5,000 km. Historically, this was the American B-29 Superfortress."
			
			required = { 9514 9302 9305 4803 } # Quality Control added
			chance = 90
			cost = 30
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 3 }
			}
		}
		application = { # Advanced Air Transports
			id = 9809
			name = TECH_APP_H_AIR_9_9_NAME
			desc = "The Advanced Air Transport was a multi-engined plane capable of carrying troops or cargo across long distances, with specifications typically being 500+ km/h airspeed, and a maximum range of 5,000 km. Historically, this was the American C-54 Sky Master."
			
			required = { 9514 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transport_plane value = 3 }
			}
		}
	

	} # Level 7
	
	level = { # 8 - Turbojet Bombers
		id = 9700
		name = "Turbojet Bombers" 
		desc = TECH_LEVEL_H_AIR_8_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90
		


		application = { # Turbojet Engine
			id = 9705
			name = "Basic Turbojet Engine"
			desc = TECH_APP_H_AIR_8_5_DESC
			
			required = { 9409 4903 4904 9804 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Turbojet Medium Bomber Airframe
			id = 9944
			name = "Turbojet Medium Bomber Airframe"
			desc = TECH_APP_H_AIR_11_4_DESC
			
			required = { 4903 4904 9804 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		
		application = { # Basic Turbojet Dive Bomber
			id = 9802
			name = TECH_APP_H_AIR_9_2_NAME
			desc = TECH_APP_H_AIR_9_2_DESC
			
			required = { 9515 9512 4903 9705 14975 9306 4803 }
			chance = 90
			cost = 30
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = dive_bomber value = 3 }
				command = { type = speed which = torpedo_plane when = on_upgrade value = 50 }
				command = { type = range which = torpedo_plane when = on_upgrade value = 30 }
				command = { type = naval_attack which = torpedo_plane when = on_upgrade value = 1.7 }
				command = { type = tactical_attack which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = ground_defense which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 2 }
			}
		}

		application = { # Turbojet Medium Bomber Prototype Tests
			id = 9971
			name = "Turbojet Medium Bomber Prototype Tests"
			desc = TECH_APP_H_AIR_12_1_DESC
			
			required = { 9516 9804 9705 9944 4803 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Turbojet Medium Bomber
			id = 9972
			name = "Turbojet Medium Bomber"
			desc = TECH_APP_H_AIR_12_2_DESC
			
			required = { 9971 14974 9007 }
			chance = 90
			cost = 30
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = tactical_bomber value = 4 }
			}
		}


	} # Level 8
	
	level = { # 9 - Intercontinental Bombers
		id = 9800
		name = "Intercontinental Bombers" 
		desc = TECH_LEVEL_H_AIR_9_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90


		application = { #  Intercontinental Bomber Project
			id = 9703
			name = "Intercontinental Bomber Project"
			desc = "In the post-war period evolution of the heavy bombers concentrated on the two main directions - long range and conversion on the turbojet propulsion. Intercontinental bomber was the peak of the conventionally propelled bombers - able to reach almost every target on the world, they started new era of strategic air forces."
			
			required = { 9808 12403 12500 } # Prototype of improved, doctrine
			chance = 90
			cost = 6
			time = 240
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Intercontinental Bomber Engine
			id = 9999
			name = "Intercontinental Bomber Engine"
			desc = "The first intercontinental bombers required massive engines capable of lifting unpreceedented weights into the sky and maintaining their power output for unpreceedented periods of time."
			required = { 9702 }
			chance = 90
			cost = 12
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Intercontinental Bomber Airframe
			id = 2866
			name = "Intercontinental Bomber Airframe"
			desc = "The first intercontinental bombers required special, new airframes to support extreme weight and size of the new planes."

			required = { 9708 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { 
				command = { }
			}
		}

		application = { # S-M Intercontinental Bomber Prototype Tests
			id = 9995
			name = "Semi-Modern Intercontinental Bomber Prototype Tests"
			desc = "The semi-modern technological achievements in the fields of engine propulsion and heavy airframes could now be designed into a Semi-Modern Intercontinental Bomber Prototype. This prototype had to undergo massive field tests to validate the design. Not until the prototype has been extensively tested can a series-production heavy intercontinental bomber be designed."	
			required = { 9703 9999 2866 }
			chance = 90
			cost = 12
			time = 210
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Semi-Modern Intercontinental Bomber
			id = 9996
			name = "Semi-Modern Intercontinental Bomber"
			desc = "This heavy bomber aircraft was designed as the first true intercontinental bomber. It was at least twice as large as a heavy bomber and characteristically it conducted high-level attacks against the enemy's industrial complexes and population centres. It had a speed of 610 km/h and a range of 13,000 km, allowing trans-oceanic bombing missions lasting as long as 24 hours. Examples included the B-36 Peacemaker."

			required = { 9995 9302 9602 9550 }
			chance = 90
			cost = 35
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 5 }
			}
		}
		application = { # Semi-Modern Intercontinental Transport Prototype 
			id = 9990
			name = "Semi-Modern Intercontinental Transport Prototype"
			desc = "The semi-modern technological achievements in the fields of engine propulsion and heavy airframes could now be designed into a Semi-Modern Intercontinental Transport Prototype. This prototype had to undergo massive field tests to validate the design. Not until the prototype has been extensively tested can a series-production heavy intercontinental transport be designed."	
			required = { 9703 9809 2866 9999 }
			chance = 90
			cost = 12
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Semi-Modern Intercontinental Transport
			id = 9991
			name = "Semi-Modern Intercontinental Transport"
			desc = "This heavy transport aircraft was designed as the first true intercontinental transport. It was at least twice as large as a advanced transport. It had a speed of 600 km/h and a range of 8,000 km. Historically, this was the American C-97 Stratofreighter."
			required = { 9990 9602 }
			chance = 90
			cost = 30
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = transport_plane value = 4 }
			}
		}

		application = { #  LR Turbojet Bomber - project
			id = 9810
			name = "LR Turbojet Bomber Project"
			desc = "Second direction of the strategic bombers evolution was the turbojet propulsion. While employed early on the lighter planes, it was very hard to create engine so fuel efficient to support LR planes."
			
			required = { 9703 } # Prototype of improved, doctrine
			chance = 90
			cost = 8
			time = 240
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}	


	} # Level 9
	
	level = { # 10 - Advanced Ordinance and Equipment
		id = 9900
		name = "Advanced Ordinance and Equipment" 
		desc = TECH_LEVEL_H_AIR_10_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Payload Drop Computers
			id = 9941
			name = TECH_APP_H_AIR_11_1_NAME
			desc = TECH_APP_H_AIR_11_1_DESC
			
			required = { 3905 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = naval_attack which = naval_bomber when = now value = 1 }
				command = { type = tactical_attack which = tactical_bomber when = now value = 1 }
				command = { type = strategic_attack which = strategic_bomber when = now value = 1 }
			}
		}

		application = { # Advanced Centimetric Airborne Radar Navigation
			id = 9701
			name = TECH_APP_H_AIR_8_1_NAME
			desc = TECH_APP_H_AIR_8_1_DESC
			
			required = { 3901 9603 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
		command = { type = max_organization which = fighter value = 1 }
		command = { type = max_organization which = dive_bomber value = 1 }
		command = { type = max_organization which = torpedo_plane value = 2 }
		command = { type = naval_attack which = torpedo_plane value = 0.8 }
		command = { type = max_organization which = tactical_bomber value = 2 }
		command = { type = max_organization which = naval_bomber value = 2 }
		command = { type = max_organization which = strategic_bomber value = 2 }
		command = { type = strategic_attack which = strategic_bomber value = 0.5 }
			}
		}


	} # Level 10
	
	level = { # 11 - Semi-Modern Bomber and Airframe Design
		id = 9940
		name = "Semi-Modern Bomber and Airframe Design" 
		desc = TECH_LEVEL_H_AIR_11_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { #  Supersonic Bomber - project
			id = 9811
			name = "Supersonic Bomber Project"
			desc = "Supersonic strategic bomber was the effect of post-war fascination of fast, high altitude planes. Faster planes were expected to defend themselves with speed, not the defensive weapons, and high altitude. Historically those planes were never produced, as SAM missiles and advanced radar technology made high-altitude approach to the targets too dangerous."
			
			required = { 9971 9995 12500 }
			chance = 90
			cost = 10
			time = 280
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}			

	application = { # Long Range Turbojet Bomber Engine
			id = 9943
			name = "Advanced Turbojet Engine"
			desc = TECH_APP_H_AIR_11_3_DESC
			
			required = { 7802 9705 9999 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Long Range Turbojet Bomber Airframe
			id = 9945
			name = "Long Range Turbojet Bomber Airframe"
			desc = TECH_APP_H_AIR_11_5_DESC
			
			required = { 9944 2866 }
			chance = 90
			cost = 15
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Semi-Modern Heavy Turbojet Bomber Prototype Tests
			id = 9973
			name = TECH_APP_H_AIR_12_3_NAME
			desc = TECH_APP_H_AIR_12_3_DESC
			
			required = { 9810 9943 9945 }
			chance = 90
			cost = 15
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Semi-Modern Strategic Turbojet Bomber
			id = 9974
			name = TECH_APP_H_AIR_12_4_NAME
			desc = "This heavy bomber aircraft was designed to function primarily in the role of a strategic bomber with an excellent ground attack capability but no dog-fighting potential. It was at least twice as large as a medium bomber and characteristically it conducted high-level attacks against the enemy's industrial complexes and population centres. It had an unsurpassed speed of 950 km/h and a range of 5,000 km . It had unsurpassed durability, survival and payload capacity."
			required = { 9973 9302 9941 9701 }
			chance = 90
			cost = 45
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 4 }
			}
		}


	} # Level 11
	
	level = { # 12
		id = 9970
		name = TECH_LEVEL_H_AIR_12_NAME 
		desc = TECH_LEVEL_H_AIR_12_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { # Supersonic Bomber Engines
			id = 2862
			name = "Supersonic Engines"
			desc = "New bombers required special, new technologies to achieve supersonic speeds."
			required = { 7802 9943 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { 
				command = { }
			}
		}

		application = { # Supersonic Bomber Airframe
			id = 2863
			name = "Supersonic Bomber Airframe"
			desc = "Supersonic planes required special, new technologies to work in extreme conditions of supersonic speeds."
			required = { 9945 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = { 
				command = { }
			}
		}


		application = { # Supersonic Bomber
			id = 9993
			name = "Supersonic Bomber Prototype Test"
			desc = "The first supersonic bombers needed extensive testing before they could be trusted to carry strategic nuclear weapons on deterrence patrols with a high degree of reliability."

			required = { 9811 9973 2862 2863 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Supersonic Bomber
			id = 9994
			name = "Supersonic Bomber"
			desc = "This heavy bomber aircraft was designed as the first true supersonice bomber. It had a speed of 1,400km/h and a range of 5,000 km. Historically, this was the American B-58 Hustler, and the Russian Tu-22 BLINDER."

			required = { 9993 9302 9941 9701 } # Quality Control added
			chance = 90
			cost = 12
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = strategic_bomber value = 6 }
			}
		}

	} # Level 12
}